﻿/************************************************************************

 This file is part of "10 Second Tim".

 "10 Second Tim" is free software: you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation, either version 3 of the License, or
 (at your option) any later version.

 "10 Second Tim" is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.

 You should have received a copy of the GNU General Public License
 along with "10 Second Tim".  If not, see <http://www.gnu.org/licenses/>.

************************************************************************/

// All code (c)2013 Scott Bevin. all rights reserved

using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace LDE
{
	public class DebugDraw
	{
		public static DebugDraw Get = null;

#if DEBUG
		private List<string> debugTextList = new List<string>( );
		private SpriteFont font;
#endif

		public DebugDraw( SpriteFont font )
		{
#if DEBUG
			this.font = font;
#endif
		}

		public void AddText( string text )
		{
#if DEBUG
			debugTextList.Add( text );
#endif
		}

		public void Render( SpriteBatch spriteBatch )
		{
#if DEBUG
			spriteBatch.Begin( );

			Vector2 position = new Vector2( 10.0f, 10.0f );

			foreach ( string str in debugTextList )
			{
				spriteBatch.DrawString(
					font,
					str,
					position,
					Color.Green );

				position.Y += 11.0f;
			}

			spriteBatch.End( );

			debugTextList.Clear( );
#endif
		}
	}
}